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1440p metro exodus images
1440p metro exodus images






1440p metro exodus images

As expected, it has a massive impact on overall performance as well as image quality. This affects post-processing, anti-aliasing, texture and shadow resolution, lighting, shadows, and more. Quality: This is a single setting that appears to cover all of the normal 'advanced' options you see in other games.

1440p metro exodus images

Let's quickly run through the settings and briefly list what each does, as Metro Exodus doesn't provide any explanation. There are nine graphics settings to tweak, but two of those are only for RTX cards, and two more don't affect performance or image quality much. (I was skeptical that would happen, after waiting for over five months now for the Shadow of the Tomb Raider patch.) That's the good news, but if you don't have an RTX card, there are only a few settings you can tweak.Īs with the previous Metro games, things like ambient occlusion, texture quality, etc. I gave Metro Exodus a green in our features list, mostly because it's only the second game to have public ray tracing and DLSS support-the first to have both-and it actually made it into the shipping release. The graphics settings Metro Exodus exposes are a bit odd.

#1440p metro exodus images full

But most other times, the deep shadows simply robbed players from taking in the detailed environments, since they were usually either completely hidden or could only be seen in small bits using a dim flashlight.As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Metro Exodus on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops-see below for the full details, along with our Performance Analysis 101 article. For instance, enemies with headlamps stood out like lit-up Christmas trees. The extreme contrast between light and dark was beneficial in some ways. Candles, lanterns, and spotlights hardly seemed to do anything to cut through the black, making it extremely hard to see anything when stealthily crawling through warehouses, sewers, caves, and other darkened environments. The problem, as I noted at the time, is that the pure black shadows seem to swallow up all the available light sources. Although this was innovative use, especially given how it’s one of the first games to adopt real-time ray tracing, there were instances when the shadows seemed to go overboard and event undermine the game’s excellent graphics. The original launch of Metro Exodus mainly used ray tracing effects to create deep shadows. With the graphics turned up above recommended levels, my framerates generally stayed between 50 to 60 fps in most places while some outdoor areas hitting as high as 75 fps, even with the quality settings at Extreme at DLSS turned off. In fact, I think the Enhanced Edition might perform better in some areas. Surprisingly, the enhancements didn’t impact performance as much as I thought they would when compared to the original game. Additional effects such as tessellation, advanced PhysX, and Hairworks were left on, but DLSS was not. I don’t have an RTX 3090 card or a 4K monitor, so I spent most of my time playing at 1440p resolution with the ray tracing quality set to Ultra. Long requested settings include the ability to completely turn off motion blur instead of just minimizing it and a genuine Field of View (FoV) slider to adjust the picture for ultra-widescreen monitors. The video options menu has gotten a bit of a makeover to emphasize RTX features, such as trading in Texture Filtering for Variable Rate Shading.








1440p metro exodus images